This is XCOM: Enemy Unknown. A modern day retelling of one of the 90s best-loved strategy games by one of the world’s greatest strategy game developers, Firaxis. Not to be confused with the upcoming rebooted first-person shooter game of the XCOM brand, Enemy Unknown brings the classic strategy game to the modern age with updated graphics and intuitive controls. And after a hands on session last week, it could be the first strategy game to truly succeed on a console.
As commander of the global XCOM unit, you are tasked with both investigating and fighting an alien invasion. A collective of some of the world’s largest and most influential nations (including Australia), you are tasked with developing a fighting force capable of saving the planet from the extra terrestrial invaders.
Playing through a few tutorial levels at a preview last week, it’s evident that a lot of care has gone into creating this modern telling of the game. Graphically spectacular (playing on high-end Alienware PCs with Xbox controllers) and offering a deep level of progression options, you are required to balance the task of protecting the entire planet with keeping the funding nations happy, all while investigating your enemies for better technology and weapons in the battle against them. Add to that the threat of losing funding from XCOM nations if you ignore their plight too long, and the responsibility to promote your soldiers as they gain experience against the alien enemy, and you have an exceptionally engaging experience.
Between each mission, you return to the XCOM base, a large underground bunker at an undisclosed location of your choice. There you will engage with your engineering team, who research new weapons and weapon upgrades, and your science team, who will study the bodies of your alien victims to bring new technology to your arsenal. As the game progresses, you can expand your base, adding rooms to help you progress in your mission.
Perhaps one of the most interesting elements of the game is the three dimensional landscapes. While you almost always want to have your troops in cover, you can also send soldiers to the top of some buildings for a better attacking angle. In one mission, we conveniently located a sniper on top of a bus to take down the alien scumbags in our way… at least until he almost died from being too exposed. During a hands off demonstration at the same event, 2K showed us soldiers using jetpacks to achieve the same height benefits for flanking the enemy.
The game is set to launch in October. We can’t wait.
Nick Broughall is the Australian Editor of TechRadar.com, where he gets to indulge his passion for geekery and the lastest technology. He is also the Editor of EFTM.com.au, where he gets to indulge his passion for manliness, from sampling fine liquor to the joys of growing a beard. It’s a pretty good life, really.
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