When a new 2K game is released each year, it can be tough to decide whether to buy it. NBA 2K25 is no different, as I have seen many people debating on if it’s good or not. In this review, I will take a deep dive into 2K25, judging new features, pointing out flaws and recommending whether you should buy it.
There’s not too much to be changed with the gameplay each year, apart from fixing bugs or little things that can be annoying to play with. I’m impressed with the improvement, and that there are a lot of new animations this year, which makes for much more fun offensively.
Jumpshots have changed so the green window changes each jumpshot. To time your shot this year, you have to pay attention to visual cues instead of muscle memory. This is to prevent Zens from being used, and I think that it is a smart inclusion.
I am also a fan of the risk-reward system. Picking a low risk reward reduces your green window, but allows you to make whites, while a high risk reward increases your green window, but you can’t make whites. This is an amazing inclusion as it gives players more freedom on when their jumpshots go in, and helps people with their timing.
Defensively, the game feels cleaner, and cutting the offensive player off is much easier, which is ideal especially if your perimeter defense is higher. Steals in the lane are quite broken this year though, and it feels like every other play, someone is getting a steal. If your steal rating is high, this is fair, but at times, players with a low steal rating will get interceptions with ease.
The refinement of badges this year is impressive, as it makes each badge much more valuable. Badges have been cut down to only 40, and they are made to progress based on how much you use the badge.
The new takeover system is a good addition this year, as 2K have increased the number of different takeovers again, up to 72. Five takeover levels are also included this year, which I think is a nice inclusion.
Heart of a Dynasty is a nice improvement from last year’s non-existent backstory in MyCareer. I am a big fan of being able to play a few games in high school/college before starting your career in the NBA, but for those who don’t want to mess around and go straight to the league, you do have a choice to do that. It’s well made and I like that there is a skilled rival at your position for each game you play.
As for the quests in MyCareer, they feel quite similar to last year but it is always a good addition. I am not big into quests, but they can appeal to those who want a game with an interesting storyline.
In NBA 2K25, you can now choose your key games at the start of the season. This is a great addition, as key games can be different for different people.
MyCareer is always quite similar each year, but the inclusion of new quests makes it feel somewhat different, and I feel like the quests and key game systems have been improved slightly from last year given that 2K24 was the first game in which they were included.
I wasn’t a big MyTeam player last year, and trying it this year, it felt really similar. I liked the choice to bring back Auction House, and the Triple Threat Park is a good inclusion along with three other new game modes, including Breakout, Showdown and King of the Court.
A REP system has also been added to MyTeam, which doesn’t reset each season. I quite like this idea because sometimes, matchups can be uneven for new players and adding a REP system allows skill-based matchmaking to be improved.
Overall, MyTeam feels very similar to last year, but that’s a theme with MyTeam. Once they start releasing new promos and cards, it will feel different and improve. For now, the mode feels a bit bland, but the addition of the Triple Threat Park will make MyTeam more enjoyable later in the game.
The Steph Era has been added into MyNBA Eras, along with existing eras like the Magic vs Bird Era, the Jordan Era, the Kobe Era, the LeBron Era and the Modern Era. As a Warriors fan myself, this is a great inclusion, as previously, there was a gap between the LeBron Era and Modern Era.
MyGM has been added to New Gen finally, which is a nice gamemode to have available. Personally, I don’t play it as much, but it can be fun for those who want to experience what being a GM is like. I am also impressed with the addition of backstories and perks, which allow your management to thrive in certain areas.
Adjustments have been made to league expansions and contracts, allowing players to control how their league shapes over time. I like the change to expansions, as previously, it was quite simple and disappointing.
In 2K25, farewell tours have been added to MyNBA, which I feel is a good addition for those who pay attention to detail. There are a few bugs with retirement, as if you want to void a player’s retirement, you can’t do that if they had a farewell tour.
As a person who plays MyNBA more than any other gamemode, it feels very similar to last year, but I’m not complaining, as it is still impressive and probably the 2K gamemode with the least flaws. As for MyGM, it has been improved massively this year, and the addition of backstories makes it feel like a better gamemode in 2K.
2K25 feels like a more improved and refurbished 2K24, especially in MyCareer. MyTeam’s new additions make it a more enjoyable gamemode, and MyGM has been changed massively this year, which I like. MyNBA includes no changes apart from little features, but it is still a good gamemode. A couple key flaws is that 2K haven’t changed much in the game, and I think that they could listen to community suggestions more. Steals are also a bit overpowered this year, even with players with a low steal rating.
Overall, I give NBA 2K25 an 8/10 and I would suggest you get it if you are a diehard NBA fan like myself.
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